Conquer the Old World in this historical, epic strategy game from Soren Johnson, Lead Designer of Civilization IV and Offworld Trading Company. Every year is a turn, and each leader is a mere mortal, so your lasting legacy will be the dynasty you leave behind.

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Orders are a resource used to issue commands across your nation. Instead of moving every unit every turn, as is traditional in 4X games, each unit can be moved as many times as desired, until the player runs out of Orders. There are many other ways to spend this resource: Combat, Construction, Events, Diplomacy, and so on.

Each ruler must prove that they are worthy of the throne. As you accomplish Ambitions, finish Wonders, and gain renown (as “the Wise” or “the Avenger” or “the Peacemaker”), your Legitimacy increases, granting additional Orders each year and improving your standing with the people.

Every turn in Old World represents a year, and the rulers are mortals who won’t last forever. They will need to get married and produce an heir to continue their line. When a ruler dies, the heir who takes the throne chooses a new Ambition to make a new name for him/herself.

Old World has a powerful and deep dynamic event system that generates a procedural story for your nation based on your decisions, your accomplishments, and your characters. The game has over 1,000 unique events, many of which are inspired by historical events from the period. These events give characters Memories, Traits, and Relationships, which can then trigger later events, so be careful what you choose.

Your dynasty achieves victory by fulfilling 10 Ambitions, each one more difficult than the last. These Ambitions are dynamically generated from the Events of your game and the desires of your Characters. No two games will ever play out the same way, and the wise ruler will know when to change direction.

Cities form cohesive blocks of territory, with an urban center and rural hinterlands. Each improvement occupies a single tile, including Wonders and urban buildings, such as Shrines, Amphitheaters, and Garrisons. This territory grows based on where the player constructs improvements and trains specialists on the map.


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  • SB Jack
    Posted July 8, 2020 2:56 am

    Game crashes regularly after several hours of gameplay when you begin to build more units and cities. By that point you'll have passed Epic's refund policy of 2 hours of play. I don't recommend you throw your money away.

  • Marvelous_LXVII
    Posted July 8, 2020 2:56 am

    He also made Civ 4 and helped with civ 3 not just Offworld.

  • white wolf
    Posted July 8, 2020 2:56 am

    Sparta is the cultural city… ironic

  • white wolf
    Posted July 8, 2020 2:56 am

    Just remember… Alexander needs a doctor…

  • Spencer Sohn
    Posted July 8, 2020 2:56 am

    The reason you could not build a farm is that to build the farm it takes 3 orders(Cut trees, remove trees, start farm) and you only had 2

  • MacedonianBro
    Posted July 8, 2020 2:56 am

    Macedonia is not Greece ….

  • Chad Eberl
    Posted July 8, 2020 2:56 am

    Undo seems kinda dumb. Spotted barbarian? No problem, knowing that information we'll just back it up.

  • BodieHammer
    Posted July 8, 2020 2:56 am

    Hi Brian. I played about 40 turns today…felt like I did the first day I played the first Civilization game oh so many years ago. Lots of buttons, knobs, and levers but no good operator's manual…and I love it!

  • KMoney2K gg
    Posted July 8, 2020 2:56 am

    Need a lot more of this

  • Madhav Singh
    Posted July 8, 2020 2:56 am

    wait this game came out this year. with these graphics.

    Edit: I guess I just like modern looking graphics more

  • Rich Truscott
    Posted July 8, 2020 2:56 am

    I feel like this game is short-ish, compared to other 4x games.

  • Felipe Souza
    Posted July 8, 2020 2:56 am


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